Texturing and Bad Layer Hygiene

Lately I’ve been obsessively working on texturing a model I whipped up in Lightwave a couple of months ago. It has been a long and painstaking process that has taught me much about texturing and painting. To the right is part of said project (not all textures are current versions), a rundown corridor that will be featured in more work to come. Eventually. Today I had an instance of bad layer hygiene that led to hours of work being lost. I’m taking a little break from this now.

 

For those that are interested in the software I use:

  • Lightwave (3D modeling)
  • UV Layout (uv mapping)
  • Photoshop (texturing)
  • Daz Studio + Iray (3D rendering)