Lately I’ve been obsessively working on texturing a model I whipped up in Lightwave a couple of months ago. It has been a long and painstaking process that has taught me much about texturing and painting. To the right is part of said project (not all textures are current versions), a rundown corridor that will be featured in more work to come. Eventually. Today I had an instance of bad layer hygiene that led to hours of work being lost. I’m taking a little break from this now.
For those that are interested in the software I use:
- Lightwave (3D modeling)
- UV Layout (uv mapping)
- Photoshop (texturing)
- Daz Studio + Iray (3D rendering)